BaseState<T extends StatefulWidget> class Null safety

Inheritance

Constructors

BaseState()
BaseState.withItems(List<Map<String, dynamic>> items)
BaseState.withProperties({Map<String, dynamic> properties = const {}})

Properties

componentName String
read / write
componentState String
read / write
context BuildContext
The location in the tree where this widget builds. [...]
read-only, inherited
globalKey GlobalKey<State<StatefulWidget>>
read / write
hashCode int
The hash code for this object. [...]
read-only, inherited
id String
read / write
isCurrent bool
read / write
items List<Map<String, dynamic>>
read / write
mounted bool
Whether this State object is currently in a tree. [...]
read-only, inherited
name String
read / write
properties Map<String, dynamic>
read / write
redrawObject Object
read / write
reloadCounter int
read / write
runtimeType Type
A representation of the runtime type of the object.
read-only, inherited
text String
read / write
timers List<Timer>
read / write
triggersBuiltInEvents bool
read / write
widget StatefulWidget
The current configuration. [...]
read-only, inherited

Methods

activate() → void
Called when this object is reinserted into the tree after having been removed via deactivate. [...]
@mustCallSuper, @protected, inherited
build(BuildContext context) Widget
Describes the part of the user interface represented by this widget. [...]
@protected, inherited
deactivate() → void
Called when this object is removed from the tree. [...]
@mustCallSuper, @protected, inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node. [...]
inherited
didChangeDependencies() → void
Called when a dependency of this State object changes. [...]
@mustCallSuper, @protected, inherited
didUpdateWidget(covariant StatefulWidget oldWidget) → void
Called whenever the widget configuration changes. [...]
@mustCallSuper, @protected, inherited
dispose() → void
Called when this object is removed from the tree permanently. [...]
override
initState() → void
Called when this object is inserted into the tree. [...]
@mustCallSuper, @protected, inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a non-existent method or property is accessed. [...]
inherited
onBuild(BuildContext context) → void
onDispose() → void
reassemble() → void
Called whenever the application is reassembled during debugging, for example during hot reload. [...]
@mustCallSuper, @protected, inherited
redraw() → void
reloadAfter(dynamic milliseconds) Future<void>
screenShot() → dynamic
setState(VoidCallback fn) → void
Notify the framework that the internal state of this object has changed. [...]
@protected, inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep. [...]
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object. [...]
inherited
toStringShort() String
A brief description of this object, usually just the runtimeType and the hashCode. [...]
inherited

Operators

operator ==(Object other) bool
The equality operator. [...]
inherited